

In both missions, the strengths and weaknesses of each game’s story are put on full display. Although the idea seems to have come from World at War‘s mission, Vendetta, which has players snipe enemies through the streets of a similarly bombed-out Stalingrad with the help of Sergent Reznov. Vanguard‘s Polina picks up her father’s old rifle after he’s killed by Nazis in the bombing of Stalingrad. Funny enough, the two do share one point in common: A Russian sniper. World at War is based on real events - but naturally adds its own Call of Duty spin - while Vanguard is largely a work of fiction. Vanguard and World at War are opposed in nearly every way. The resulting game is one of Call of Duty’s worst uses of World War II, one that doesn’t hold a candle to its best story using it: World at War. It uses World War II as a backdrop, shining the spotlight on its cast of characters while still trying to tell a Marvel-ized World War II story. The conflict is what usually takes precedent, not the person fighting in it.īut for Vanguard, it’s the opposite. In so many Call of Duty titles, you’re a nameless soldier taking part in one conflict or another. Instead, cutscenes dominate the game, along with its characters. When I reviewed the game, I couldn’t help but notice how its story, set in World War II, wasn’t being told through bombastic action sequences.

Call of Duty: Vanguard changes up the franchise’s usual formula in a lot of ways.
